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Marty Sherman

Marty Sherman
Quick Notes
OccupationActor
AffiliationsSeattle Theater District, improve theater groups
Game Rules
Connection3
Loyalty2
Personal Details
AgeUnknown
RaceUnknown
SexMale
DescriptionSee Text
StatusNOT AVAILABLE

Cost: NOT AVAILABLE

Description

While he wears the same outfit most days, black shirt, suspenders, skinny tie, it's his face that people see change the most. When it seems like nobody's watching a callous frown will cross his face. As soon as potential business folks wander in though, it quickly turns to all smiles and handshakes.

  • Likes: Good Reviews, well written trids, fellow actors
  • Dislikes: Critics, poorly written trids, hacks

Special Rules

Trainer

Skills

  • Artisan
  • Performance
  • Impersonation
  • Disguise
  • Industrial Mechanic
  • Freefall

Positive Qualities

  • Perfect Time
  • Guts
Will Call

Marty can supply some tickets to events during runs, assigned to a SIN of your choice. If you like, this can be used to supply an alibi for where you were during a run.

A connection test should be used to determine:

  • How close to the time of the criminal activity
  • The type of event (rehearsal, private showing, etc.)
  • The availability of seating

GMs are free to charge what is appropriate for those tickets. However, they are also encouraged to come up with the show in question that is going on.

Prop Room

After performing a number of different shows, this theater has built up quite the eccentric collection of props. Sometimes it's the matter of just a single prop to really sell an outfit.

Describe:

  • What the prop is
  • What event it was for
  • What the role was
  • How does it complete your disguise

The GM will ask for a “Donation” to the theater to fund further projects and the prop will be provided.

When using the prop as part of your disguise, GMs are encouraged to give bonus dice to any impersonation or performance rolls you make. Additional situational modifiers are up to GM discretion.

Dressing the Part

You may purchase high fashion armor through this contact. However, it is all “Lightly Worn”. It still looks nice, however anything except the armor value or “looking nice” does not function.

High society folks will likely recognize it as being “lightly worn”.

Murder armor and gore packs are also available through this contact.

Players are encouraged to make up shows that these outfits may have been worn in.

  • "do you have that fabulous suit that was worn in the ‘Death of Stuffershack’"
  • There are situations where wearing one of “the” outfits from a play could be seen as beneficial. GMs are welcome to award extra dice in those situations.
MAKEUP!!!

If your team is wanting to use the house has access to a disguise facility. A connection test will determine if the house is free that night to use, and how much the contact may charge to make use of it.

Keep in mind that while the team would have access to use it, it is not empty. Should they get in trouble while disguised, public awareness and/or notoriety should be added/increased.

GMs are also encouraged to hassle the players a little bit about what show they are putting on that they need these “disguises” for.


Page last modified on March 06, 2019, at 03:43 AM