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Sepia Cross
Cost: 5 points; Each point is payable in ¥3000 or 1 Karma per point. DescriptionRain. It rains without mercy here, unstoppable. Each drop like a tear shed by the souls lost in this city. Most of the straights wouldn’t think of them as people. Without a SIN, you aren’t a person, not to their civilized eyes... You’re an animal. Something without a history. Without a story. And you’re in their way. But each one of us has a story, and each story will cause tears. Tears that fall like rain. A relentless and merciless rain.
Special RulesTrainerSkills
Positive Qualities
Shades of GreyThis city is a beast, and it doesn’t matter whether you’re in its belly or riding high atop it, straddling its back like so many blurred moral lines. Either way, we’re all just along for the ride. As for what you do with your time along the way? Well, that’s up to you. When attempting to contact one of Cross’s contacts, roll a connection test. An even number of hits results in a “good guy” an odd number in a “bad guy”. This roll should be done privately so the players aren’t aware before hand on if it is a good guy or bad guy. GMs should feel free to add twists to these interactions. A junkie with a heart of gold, the nurse who steals from patients, or the bartender who doesn’t stop when you’ve had enough; that kind of thing. Example "Good Guy" Archetypes:
Example "Bad Guy" Archetypes:
Man of the StreetsThese areas have their own soldiers. Some fight for good, others fight for themselves. They all fight, a never ending battle. Each district its own little warzone. I can introduce you to the soldiers. Men, women, children. They all fight in their own way. Cross knows people everywhere. All beats are his beats. Roll his connection test; the more hits, the closer to the source he knows a person. They Are Always Too SlowProtectors, not in these dark days. A long time ago there was a two for one sale on integrity. Everything must go. A human cleanup crew that carries a badge. Not always a badge supported by law, sometimes just supported the power of individuals. Those that claim protection for an area always do so after the moments when they are needed, never before, never in time. Cross knows the response time (min-max) of a Seattle area's “authorities”, be it actual law enforcement, gangs, organized crime, or something else. To find out what happens if player characters were to alert the local authorities with their presence, make a connection test.
Just the FactsPeople aren’t the only ones with stories to tell. Places, things, times all have their own way of speaking. This language is complex and varied for each storyteller. You will need a different vocabulary for each narrator. Cross can investigate evidence brought to him; he has access to the tools and facilities for detailed analysis. This will take at least a few hours. At GM discretion, Cross himself could come to the scene. This should never be as part of a combat scenario. If it is, he will quickly escape and players involved will have to face ramifications of endangering him, possibly including loss of the contact entirely. A connection test can be done to quickly analyze something remotely. This test has a threshold of 3 before in-depth information can be given from Cross. Each bonus only counts once. These things will grant additional +1 die to this test:
If applicable to the type of relevant data, or GM discretion:
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