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Contacts / Two
Two
Cost: 5 points; Each point is payable in ¥3000 or 1 Karma per point. DescriptionIt's hard to explain sprites to non-technomancers, or specialized deckers. A sprite that isn’t attached to a technomancer is even more of a curiosity. Two is somehow linked to a Resonance Well. It isn’t sure how it got there, only that it is. Unable to escape the Well’s pull for more than a short while, Two is always looking to learn and experience new things. Two will not do favors for runners who owe him chips. Specializations
Contact PowersClarion CallFor 2 chips, Noise penalties applied to the paying character are reduced to 0 until their device or Living Persona is rebooted, and they are counted as being present on all grids simultaneously. Noise generated by Smoke and Mirrors is not affected, and this power does not create Matrix signal where there is none, such as inside a Faraday Cage. Covering Your TracksFor 1 chip, the next Got Your BackFor 1 chip, Two may use any of the following Sprite powers as if he were a bound Level 6 Generalist Sprite:
Old News Is Good News"Nothing placed into the Matrix is ever truly deleted." Two can try to find "deleted" information anywhere on the Matrix, represented by rolling a Connection Test. For 1 chip, Two can locate the information and relay that location - which host, commlink, etc. If Two is asked to retrieve the information, this costs another chip, plus a third if the Rating of the host/commlink/etc. is higher than his Pulling The PlugTwo can perform minor Matrix miracles for a cost of 4 chips per use. Miracles include, but are not limited to:
Other uses depend on GM discretion. |