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Rules / Gear
Gear and ItemsBanned ItemsThe following items are banned, in totality, from use on Runnerhub. They may not be used by players or GMs.
LicensesThe following is a compacted list of licenses for use and what they cover:
Repairing Damaged Gear and ItemsDamaged gear (devices, weapons, armor, drones, vehicles, etc.) can be repaired by a qualified professional or the character themselves. The cost for a repair is generally either a percentage of the item’s base value (excluding modifications), or a flat fee, whichever is lower. When repairing Physical damage to cyberware, costs are only incurred if performing the repairs in the middle of a run. Repairs made pre- or post-run are free. If a character has the appropriate garage to house a vehicle attached to an active lifestyle, that vehicle is repaired instantly at no cost between runs. Drones are counted as vehicles for the purposes of receiving repairs from a Car Garage, and follow the same Body requirements. Additionally, any Vehicle or Drone with a Nanomaintenance System modification (of any rating) may be repaired instantly at no cost between runs. Professional RepairsRepairs performed by a professional are simple and quick in the sense that they only require payment of their fee in nuyen, and a bit of waiting. The professional does not need to make a test to perform the repair, and the repairs are completed in the calculated time – though GMs may adjust the length of time for a repair to be completed if it is performed during a run. Professional repairs do not need to be performed by a contact. Self-RepairPlayer characters may also repair their own gear, if they have the appropriate technical skills and tools. This is cheaper, if not necessarily faster, than having a professional perform the repairs, so in all cases except Matrix damage the cost of the repairs is halved. Self-repairing Matrix damage costs no nuyen, merely time, and otherwise follows the rules on CRB228. The relevant portion is copied below: "If you have a device with Matrix damage, you can repair it with a toolkit, an hour of work, and a
Hardware + Logic [Mental] test. Every hit you get can be used to either remove one box of Matrix damage or cut the time required in half; the first die spent toward time reduces the time to half an hour, the second to 15 minutes, and so on, to a minimum of one Combat Turn (3 seconds). Bricked or not, the device is off-line and unusable during the repair process."
Making repairs is an Extended Test of the relevant technical skill and the relevant attribute, which is generally Logic but can be changed at GM discretion to support “intuitive” repairs (AKA: jury-rigging). Characters may receive modifiers for this test, such as those from the Build/Repair table on CRB145, at GM discretion. If the character fails to repair all damage, they cannot attempt the test again. The character has simply reached the limits of their skill, and the remaining damage will have to be repaired by a professional. Repair Thresholds, Costs, and Intervals Table
Bricked or Destroyed DronesDrones that have been bricked or destroyed can be repaired for twice the normal repair rates: 8%/2k per box for professional repair of Physical damage, 4%/1k per box for professional repair of Matrix damage, 4%/1k per box if self-repairing Physical damage, and free if self-repairing matrix damage. Software present on the drone itself is lost. This is only possible if the drone itself can be recovered after being destroyed/bricked. WeaponsCyber-Implanted Melee WeaponsCyber-Implanted Melee weapons increase Reach by +1 when used in pairs. This does not increase damage and both hands must be free (not holding anything). Characters with Cyberimplant Melee Weapons may benefit from chemical seal if the seal is activated after any weapons are readied. The act of readying cyberimplant melee weapons breaks chemical seal. Cyberguns and Bioweapons cannot be used without breaking chemical seal. One / Two Handed WeaponsUnless otherwise stated in the weapon description, all pistols (tasers, holdouts, heavy pistols, machine pistols) and SMGs are one handed weapons. Assault rifles, long arms and heavy weapons are two handed weapons. Using a two-handed weapon with one hand incurs a -2 penalty (-1 for trolls). Signature WeaponsDespite the name, “Signature Weapons” (p.183, Hard Targets) are not enough to count as a Signature or Distinctive Style quality on their own. Krime-brand WeaponsAll weapons manufactured by Krime with a RAW restriction to orks and trolls may be wielded by any character, with a -2 penalty to all dicepools relevant to using the weapon when wielded by a non-trog. Krime Katalog Weapon notes
Military and Future WeaponsWhile these weapons are not available for purchase by characters, they are available for use by GMs as mission focuses. Underbarrel WeaponsUnderbarrel Grenade Launchers may take an Airburst Link as a slot-less accessory. Other underbarrel weapons cannot take modifications or accessories. All underbarrel weapons benefit from the following list of modifications if they are present on the main weapon:
Specific WeaponsAres Screech Sonic RifleThis weapon has no effect on spirits. Aztechnology Blood Drinker Combat AxeThis weapon's accuracy remains as written; equal to the physical limit of the user and may not be modified through weapon customization. Additionally, this weapon has a reach of 1. Aztechnology StrikerThis weapon may be reloaded and reused. It is disposable in the sense of being cheap, relative to other options. Barrens SpecialVariations on the statline for this gun are at GM discrection, and do not persist beyond the end of a given run. Cavalier FlashMay be prepared as described in its notes using a Simple action. Flame BracerThis weapon uses the Flamethrowers skill. Flametosser ammo is 12F and each round costs ¥10. Hammerli GeminiThis weapon cannot take additional magazine modifications. Hold Fast SprayersHold Fast Sprayers have an accuracy of 2. They are disposable and may not be reloaded. Horizon-Flynn Defense-Com Commlink WeaponsThe availability of these items is Restricted. Additionally, for the sake of clarity, these are not functional commlinks without weapon customizations. Krime ChatterThe Krime Chatter counts as a Machine Pistol. Krime ConfederateThe Krime Confederate counts as an Assault Cannon, and has an availability of 20F. Krime Ditch Combination GunThe Krime Ditch Combination Gun takes a simple action to fold and unfold. It counts as a Sporting Rifle when firing the rifle, and as a Shotgun when firing the shotgun. Krime EscalationThe Krime Escalation counts as a rocket launcher, fires rockets, and includes an R2 Bug Scanner. Krime GlovesThese gloves refill their charge following the same induction rules as standard shock gloves. Krime HeaterThe Krime Heater counts as a Heavy Pistol. Krime KAR-97-HThe Krime KAR-97-H counts as an LMG. Krime MonsterThe Krime Monster counts as an HMG. Krime Saint Nicholas CarbineAn unmodified Krime Saint Nicholas Carbine with the seven-round clip doubles the concealment bonus it receives from any clothing a player is wearing over it. Krime SoldierThe Krime Soldier counts as a Sniper Rifle. Krime Stopper-IIThe Krime Stopper-II counts as a Shotgun. Krime T-Shirt CannonThe Krime T-Shirt Cannon counts as a Assault Cannon, and can only fire T-shirts. Krime Traditionhe Krime Tradition counts as an SMG. Krime Varmint Stocked PistolThe Krime Varmint Stocked Pistol counts as a Heavy Pistol, and comes with folding stock. Krime VesterThe Krime Vester counts as a Holdout Pistol. Lemat 2072Firing the shotgun barrel uses the Pistols skill. M79B1 LAWThis weapon is rendered inoperable after being fired, and may not be reloaded. Morrisey AltaThis pistol's availability code is Restricted instead of Forbidden. Nemesis Arms PraetorianAs the only Pistol in the game that can have a bayonet, it has a Reach stat of "-" rather than the normal "2" that is attributed to Bayonets. Onotari Arms HL-13Following the pattern of the XM30, configurations may be changed using an "automatics + logic [mental]" (5, 1 minute) extended test. Onotari Arms S-3KMay be prepared as described in its notes using a Simple action. PainadeThis weapon uses the following statline:
Toxin resistance dice pool bonuses from Nephritic Screens and other such ‘ware does not grant a benefit to resisting the Painade. PitchforkDoes not have the Fire damage type. Ranger Arms SniperFollowing the pattern of the XM30, assembly of this weapon requires a Renraku Red Samurai KatanaNot available to player characters, reflecting their Availability of "N/A". Shiawase Arms SimoomThis weapon works as a two-part set of forearm guards for both arms. Therefore, it’s not possible to use two shooting barrel forearm guards at the same time. Stinger Pen GunThis has recoil compensation "-", not that it matters. Stoner-Ares M-22A1 Vehicle Mounted Heavy Machine GunThis weapon (Street Lethal, p130) is not used on Runnerhub. This includes usage by PCs as well as NPCs. See: Banned Items Ultimax Rainforest CarbineThe stats for this gun read as follows:
Yo-YoDetecting weaponized yo-yos uses the same rules as instruments of death. Weapon ModificationsElectronic FiringThis modification occupies the Internal slot. Explosive ClipThe available grenade types for this modification are HE, Frag and Flashbang. The detonation of an explosive clip is not strong enough to cause cascading shockwaves. Ignore the rules for Blasts in a Confined Space (aka ‘Chunky Salsa’, p.183, SR5) when using this modification. Extended ClipExtended clip can be put on a weapon with a clip (c), drum (d), or belt (belt) weapons. It does not function on internal magazines (m), cylinders (cy), break action (b), muzzle loaders (ml) and cap & ball (cb). Gas Vent / Silencer CompatibilityGas vent and Silencers cannot be combined as aftermarket modifications, since they both use the barrel modification slot. The exception to this is when a weapon comes with an integral version of either modification. Shotgun SuppressorsShotguns may be modified with Suppressors. Stun-o-NetThis weapon modification may be used as a Stun Baton when detached from a firearm, with a Reach stat of 0. Attacks with this weapon use the Clubs skill both when attached and detached. Underbarrel Grenade LauncherThe stats for this gun read as follows:
This weapon may take an Airburst Link as a slot-less accessory. See . Bipods & TripodsCharacters are required to take a Drop Prone action before deploying to benefit from either a Bipod or Tripod. It is a Complex Action to deploy a Tripod without the Wireless Bonus. AmmunitionAssault CannonAnti-Vehicle Assault Cannon rounds are available with the following statline:
ArrowsThe rating of all arrows is capped at 12. Depleted Uranium RoundsDU rounds cannot be utilized with Called Shots specific to other types of ammunition, such as Bulls-Eye Double-Tap/Burst. Remember that carrying DU rounds without proper authorization and legal status is a crime, and that sensor suites can detect them easily due to the fact that they are radioactive. Gyrojet AmmoThe Gyrojet ammo listed in the Run and Gun errata should be labelled "Gyrojet Taser" For the missing Gyrojet Ammunition use the following stats:
Hand LoadsHand loads are not used on Runnerhub. Illegal AmmoIf a character purchases a weapon at gen with a unique ammo type which has an availability higher than 12, the character may ignore the availability to purchase the minimum amount necessary to use the weapon. In addition to enough ammunition to fill the weapon, a character may purchase the following; one power clip for the Ares Redline, Armatus, Underbarrel Laser, Screech Rifle, or Ares Thunderstruck, two power clips for the Lancer and Narcoject PEP, and one power satchel for the Ares Archon. Looper RoundsLooper Rounds will use the Subsonic Ammunition modifiers for perception; -1 on all perception tests to locate default or -2 when used from a suppressor. Zapper RoundsThis ammunition type is not used on Runnerhub. This includes usage by PCs as well as NPCs. See: Banned Items GrenadesPlease note on your character’s sheet what the default setting is for their grenades. If this is neither noted nor stated prior to use, they are assumed to be unarmed and must be set as a Simple Action. Grenades do not halve the armor value of someone holding them if they are prematurely detonated, a vehicle they hit, etc. Grenades only use the Demolitions rules for Explosives (p. 436, CRB) if they are deliberately placed on a surface in order to increase their penetration by someone trained in Demolitions. Cancellation of Service GrenadesAs per their fluff text, these have a radius of 5 meters. Douser GrenadesThe effect listed from having a FW of 0 is unique to this grenade Dumdum GrenadesDum Dum Grenades are not used on Runnerhub. See: Banned Items ArmorAres Firewatch "Bug Stomper" Custom ArmorThis armor ('Street Lethal', p129-130) is not used on Runnerhub. This includes usage by PCs as well as NPCs. See: Banned Items Ballistic MaskMay not be worn together with a helmet. Chameleon SuitRPC can be applied to this armor as a modification. The RPC bonus is gained in addition to the native bonus of this armor. CloakA regular Cloak (not Ruthenium Polymer Cloak) can accept the Chemical Protection, Fire Resistance, Insulation, Nonconductivity, Radiation Shielding, and Thermal Dampening armor modifications. It can have a maximum capacity for armor modifications of 6. Each point of capacity costs 100¥ plus the cost of the modification itself. Hardened Mil-Spec Battle ArmorThis armor (p.66, Run & Gun) is not used on Runnerhub. This includes usage by PCs as well as NPCs. See: Banned Items Snake Mesh SocksSnake Mesh Socks do not provide a permanent armor bonus, only +2 Armor against attacks that specifically target the feet or lower legs. They also do not count towards encumbrance. Urban Explorer Daedalus and HelmetThe stats given in Street Lethal are replaced by those from 'unofficial errata', and repeated here.
Armor ModificationsAR FashionThe subscription services are tiered, that is, having the designer level service also includes clothes from the previous three levels. For simplicity, the threshold to make a piece of AR clothing is based on the availability of the tier of clothes you want to make unless the GM rules otherwise. Armor Add-onsLegal for use on Runnerhub. Use common sense and don’t make RD, CCD, or a GM swat you for misusing them. Chemical SealChemical Seal is available on any body armor that has a matching, dedicated helmet. For armors other than Full Body Armor, only the Chemical Seal listed on CRB 438 that takes 6 capacity is available. Distributed DeckCharacters do not need Electronic Part Packs to repair these devices when they take Physical damage. Instead, characters need ten percent of the original base cost of the deck per box of damage. Gel PacksThis armor customization can only be added to full armor pieces (e.g. armored jacket, armor vest, Berwick suit, etc.) but not armor add-ons and accessories (e.g. helmets, masks, forearm guards, etc.). Gel Packs count as an armor stack, and thus add to encumbrance. Shock FrillsShock Frills do YNT SoftweaveThis armor customization can only be added to full armor pieces (e.g. armored jacket, armor vest, Berwick suit, etc.) but not armor add-ons and accessories (e.g. helmets, masks, forearm guards, etc.). Upgrading Cyberdecks / RCCs / TacNetsIt is possible to upgrade a cyberdeck, RCC, or TacNet to the equivalent of a better (more expensive) model. To do so, characters must succeed on a standard Availability roll for the device they are upgrading to, then pay the price difference between the new and old device. It’s also possible to downgrade a device, though characters who do so won’t get anything back and still need to succeed at a standard Availability roll for the new device. Delivery times are the same as buying a brand-new version of the new device. General GearAres FlaShieldMay be used as a weapon with the same stats as the Riot Shield, and requires the Shields exotic weapon specialization in the Clubs skill. AltskinWhen all six areas of the body (Face, Torso, and Limbs) have Altskin applied, the user is completely immune to contact vector toxins for the duration. Anything less than full coverage provides situational immunity or a dicepool bonus to resistance as per Chrome Flesh, page 152. EVO/Yamatetsu Naval Technologies Rampart Portable Ballistic EmplacementHardened armor has been removed from this item, making it legal for use on Runnerhub. FacelessGeneric Face versions of this item may function as basic Faceless, and Specific Face versions may function as a Generic Face or Basic Faceless. The Specific Face displayed may be changed with 10 minutes of work by anyone with ranks in Computer or Software. As a simple reminder to GMs, feel free to only have narratively important devices roll against Faceless. This is not a rule, just a helpful reminder. Genemarked PheromonesThese do not stack with Tailored Pheromones. Lockpick SetLockpick Sets are required to use the Locksmithing skill to open locks, including maglocks. A Locksmithing Toolkit is not required to open maglocks. Multiprogram Operating System (MOS)This item does not stack with the Datajack Plus and is limited to running Common and Hacking Cyberprograms. This excludes agent programs from running on the device. Nixdorf SekretarThe agent that comes preloaded on Nixdorf Sekretars can only access the Computer skill. Portable Chemical InjectorsUse the following stats for the portable chemical injectors (p.176, Chrome Flesh):
Press PassThese are tied to a SIN. How far they will get a character and how closely that character will be watched is entirely up to GM fiat. Spirit TuxedoThe conjurer receives one service upon a successful summoning, and the conjurer must continue wearing the outfit in order to command the spirit and to benefit from its services. If the conjurer removes the outfit, the spirit gets upset and will not perform any further services until the conjurer puts the outfit back on and issues a new command. Self-Destruct Odd ModA self-destruct module may be installed in any item with a Device Rating, or enough electronics that it can be assumed to have one, so long as the item is larger than a minigrenade. The module must be integrated into the device it is installed in, and thus under the control of the device's owner. Any device that could reasonably survive the detonation of a fragmentation grenade, such as a vehicle, soaks the damage instead of simply vanishing. Devices that physically survive the detonation are still rendered inoperable until repaired, regardless of the amount of damage soaked. Tailored Perfume/CologneTailored Perfumes and Colognes stack with either Tailored Pheromones or Genemarked Pheromones, whichever is applicable. Yerz KitIt's a toolkit for self-installing the Yerzed Out mod from Rigger 5. Characters still pay the full price of the modification. PI-TACsMercury Alpha Signal BoosterAs a clarification, the passive mode provides 4 noise reduction. PI-TAC AccessoriesThe Hardcase and Signal Booster accessories, as well as their variants, may be used without a PI-TAC. Surplus PI-TACsThe maximum discount allowed on the hub is 50%, and replacement parts cost 5% of the normal price per part. Disguising GearGear can be disguised as something similar for 25% of the base cost. This incurs a -2 penalty against tests to see through the disguise and identify the actual item. If the item is examined for an extended amount of time (more than 10 seconds), this advantage is lost. Alchemical and Magic ItemsAlchemical ToolsAtomizerThis tool requires the Spray Guns skill to be used offensively. Vault of AgesThis tool can be filled in downtime but cannot use Edge on downtime rolls. The reference to “Magic of Creator” is to be interpreted as “Rating of the Vault”. Vault of Ages are the same size as a medkit of the same rating and can be transported as such. CompoundsAstral BondUnavailable, also irrelevant due to Core rules. Baobhan’s TearsUnavailable. Drain AwayDrain Away is banned from use on Runnerhub. HMHVV II InhibitorUnavailable to players under normal circumstances. Alchemical PreparationsLightning BladePlease note that very few modern armors are metal; chainmail and mil-spec are the entirety of the list. ReagentsUnless gathered or created by the character using them, all Refined and Radical Reagents will be of the Baseline Quality. GM fiat for quality and tapping out. Remember that anything in the Seattle metroplex will be high competition territory. |