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Rules / Pets

Pets

Pets can now be purchased and even augmented via the standard availability rules. Pets at character generation start with the maximum amount of tricks they can learn. Any trainign after character generation must occur via GM-witnessed rolls and can only be done once per seven real-time days. Training may be backdated to the last trick trained, and the rolls are subject to the threshold and dicepool modifiers on Howling Shadows 183. Augmentation may be performed like normal gear acquisition, and be rolled in the Gear Rolls channel, or on a GM's table.

The maximum you can raise a critter's skill via Animal Handling is equal to the higher of your ranks in Animal Handling or your ranks in the desired skill.

Pets with a logic of 0 or - may learn one trick.

The lifestyle listed is the minimum lifestyle required to care for the animal. Food and care costs are considered to be part of the lifestyle expenses. If a pet cannot be supported, it will generally be lost, one way or another. Characters are limited to a number of living pets equal to 5 or their Charisma, whichever is higher.

Mundane
CritterAvailabilityCostLifestyle
Goldfish-2¥Squatter
Cat, Domestic-50¥Squatter
Dog (cloned)-75¥Low
Snake (non-venomous)-100¥Low
Raccoon4500¥Low
Crow6500¥Middle
Ferret2250¥Middle
Alligator6R300¥Middle
Snake (Venomous)8R1,000¥Middle
Wolf12R1,000¥Middle
Boar10400¥High
Cat, Great12R5,000¥High
Eagle12F7,500¥High
Horse42,000¥Luxury
Giraffe12R10,000¥Luxury
Orca12R15,000¥Luxury
Chimpanzee12R20,000¥Luxury
Sea Lion12R6,000¥Luxury
Saber-Tooth Cat18R25,000¥Luxury
Elephant12F55,000¥Luxury
Bear16F9,000¥Luxury
Exotics
CritterAvailabilityCostLifestyle
Devil Rat6R300¥Squatter
Bandit8R2,000¥Low
Deathspiral Butterfly8F500¥Low
Snow Snake6R2,500¥Middle
Gomatia85,000¥Middle
Gabriel Hound8R2,000¥Middle
Fenrir Wolf10F14,000¥Middle
Basilisk14R40,000¥Middle
Volleying Porcupine8R1,000¥High
Shadow Hound8R3,000¥High
Roc, Lesser9R11,500¥High
Cockatrice10R3,500¥High
Agropelter12F5,000¥High
Nova Scorpian12F5,000¥High
Deathrattle12F10,000¥High
Spider Beast12F10,000¥High
Rhodesian Razorback12F18,000¥High
Abrams Lobster14F7,000¥High
Death Rattle14F22,000¥High
Hell Hound15R10,000¥High
Barghest15R11,000¥High
Phoenician Bird17F70,000¥High
African Zipper18F20,000¥High
Demon Rat (Alpha)22F30,000¥High
Peryton10R45,000¥Luxury
Unicorn12R8,000¥Luxury
Pegasus12F5,000¥Luxury
Gun Bunny12R40,000¥Luxury
Horned Bear13R50,000¥Luxury
Ozian Baboon13R65,000¥Luxury
Blood Monkey16F10,000¥Luxury
Martichoras16F40,000¥Luxury
Mine Spider16F50,000¥Luxury
Ozian Baboon18F25,000¥Luxury
Wolverine, Greater18F46,000¥Luxury
Piasma18F80,000¥Luxury
Cerberus Hound20F80,000¥Luxury
Gargoyle24F100,000¥Luxury

Specific Pets

African Zipper

African Zipper's Movement power can only be applied to itself

Devil Rat

Devil rats gain the 'Gestalt Consciousness' power

Fenrir Wolf

Fenrir Wolves have 12 boxes in their physical condition monitor, instead of the 2 boxes listed the Howling Shadows statblock

Ozian Baboon

Ozian Baboon innate Levitate power is touch-range

Mundane Critters

Mundane critters are animals that predated the awakening of magic. Anything you would find in our real world, chimpanzees, cats, dolphins, etc. Mundane critters can become augmented through gene-tweaking or with the addition of cyberware.


Page last modified on July 17, 2023, at 08:16 PM