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Rules / Matrix

Matrix

Repairing Matrix Damage

Self-repairing Matrix damage costs no nuyen, merely time, and otherwise follows the rules on CRB228. The relevant portion is copied below:

"If you have a device with Matrix damage, you can repair it with a toolkit, an hour of work, and a Hardware + Logic [Mental] test. Every hit you get can be used to either remove one box of Matrix damage or cut the time required in half; the first die spent toward time reduces the time to half an hour, the second to 15 minutes, and so on, to a minimum of one Combat Turn (3 seconds). Bricked or not, the device is off-line and unusable during the repair process."

Additionally, you can consult the Repair Thresholds, Costs, and Intervals Table for an all-inclusive overview of repair-related statistics.

Matrix Actions

Teamworked Actions

Matrix Actions can be teamworked as normal. The quality Team Player allows you to gain marks when the person you're teamworking does.

Full Matrix Defense

This action works to defend against any attack actions, including actions by IC which are limited by their Attack rating. It does not apply to other Matrix actions, nor to Resonance actions.

Denial Of Service

Uses Cybercombat + Logic [Attack]

Reckless Hacking

Can only be used for actions that require a dice roll.

Spoof Command

For the purposes of using this action, devices slaved to a Host are owned by that Host.

Squelch

Although Squelch uses Attack as a limit, and thus the user is technically alerted something has happened to their device, they still cannot call or send messages with it if Squelch is successful

Invite Marks

Marks obtained through the Invite Marks action do not travel upwards like marks obtained through illegal actions per the provisional errata

Cyberdecks

MCT Trainee

The built-in biofeedback filter doesn’t take up the deck’s one program slot, but is installed in addition to it.

Crystal Leviathan Shatterstar

This deck is legal for use on Runnerhub.

Upgrading Cyberdecks

It is possible to upgrade a cyberdeck, RCC, or TacNet to the equivalent of a better (more expensive) model. To do so, characters must succeed on a standard Availability roll for the device they are upgrading to, then pay the price difference between the new and old device. It’s also possible to downgrade a device, though characters who do so won’t get anything back and still need to succeed at a standard Availability roll for the new device.

Delivery times are the same as buying a brand-new version of the new device.

Cyberdeck Modules

Program Carrier

The Program Carrier cyberdeck module may not contain the Virtual Machine program.

Custom Decks

Custom Decks cannot be upgraded to, cannot be upgraded from, and if you own one you cannot upgrade it 'internally'.

EX Series

These decks have a static attribute array.

Cyberprograms

Agents

Agents have their own persona in the matrix, but share their condition monitor with the device they are running on, as well as Overwatch Score and marks with the persona tied to the device. Actions by an agent that generate Overwatch Score add to the owner’s OS, and marks placed by an agent can also be used by the owner, as well as the reverse. Additionally, any marks placed on the agent are also marks upon the device the agent is running on, and vice versa.

Nuke-from-Orbit

When using this program to delete a file, the Edit File action counts as an Attack action and thus generates Overwatch Score (which is doubled, as noted in the program’s description).

Smoke-and-Mirrors

This program's dice pool penalty is not Noise penalty and thus cannot be cancelled by Noise reduction, but does not apply to defense tests. This program generates Noise while running to mask the user’s presence, thus the Noise must be in place to gain the benefit. Using this program is a defensive tactical option and not a default choice.

Keep in mind that the Noise from this program only affects actions performed with the deck it’s running on. Actions performed by other sources that are targeting the deck don’t suffer from this Noise, except for the Trace Icon action.

If used in a Foundation, this program applies a negative modifier to the dice pools of all actions within the Foundation. This modifier is equal to the Sleaze attribute bonus granted to the character running the program.

Cry Wolf

Is considered to have an availability of 12F, the same as Nuke-From-Orbit.

Commlink Dongles

General

Adding a dongle to a commlink is a complex action, as is removing it. Commlink dongles cannot be used with RCCs, cyberdecks, or any other device with the appropriate port which is not a commlink.

Attack and Stealth Dongles

Please note that the price for Attack and Stealth dongles is ((Rating * 2) * 3000¥).

They are limited by the rating of the commlink they are attached to. For example, a rating 6 attack dongle attached to a MetaLink (rating 1) could only work with a rating of 1, since the MetaLink just doesn’t have enough power to utilize all of the dongle’s capabilities.

Any marks acquired using an attack or stealth dongle are lost when that dongle is removed from the commlink.

Matrix Perception, Spotting, & Device Interaction on Host WANs

This is pretty complicated so read thoroughly.

Personas and devices can be spotted and attacked if a hacker can physically see the device in the meat, even if their icon is inside a host at the time.

Non-persona devices being inside of a host means they are part of the host's WAN and vice versa; their being slaved to a host means their icon appears inside the host. Non-persona devices inside a host can be attacked from outside if the attacker can physically see the device in the meat, but they get the host's defenses as usual.

Personas are not generally slaved to a WAN even when inside since they either have their own PANs or are not devices. Company-owned devices such as commlinks and security weapons may be slaved to the company's WAN instead of the user's PAN, but this is a security risk so it will normally only be the case for on-duty guards/spiders and on-site personnel.

Clarifications

Spotting non-silent running icons (ones which are not subject to normal filters = personas, AROs, weapons, anything else that is supposed to be visible to people in AR) happens automatically, without taking a Matrix Perception action. This includes IC, weapons, etc. which normally are styled in such a way as to be recognizable as such (unless they are running Wrapper or owned by NeoNET).

Players make Matrix Perception tests when they want to investigate specific icons that they already see, or search for hidden icons.

Icons Running Silent

Any Persona can make a general Matrix Perception test to see if there are any running silent icons within 100m or within the host they are in. This is not an opposed test; they simply get a yes or no answer. Spotting is a separate Matrix Perception test, as follows.

Any Persona can make an opposed matrix perception test to find a random running silent icon or, if they know a feature of the icon they are trying to spot, they can try to find that one specifically. Features include anything on the Matrix Perception table on p. 235. e.g. "I am looking for anything with an attack rating of at least 1." "I am looking for the Persona that just performed an Attack action." "I am looking for anything that is a Persona." etc. They can ask questions about the target equal to their net hits.

A device can run silent even if it doesn't have a Sleaze rating. It rolls a single-stat roll equal to the user's Logic or its Device rating (or its master's device rating), whichever is the highest.

Foundations

FAQ

Does the +2 bonus from Hot Sim get added to Foundation rolls?

No.

Do you use Hot Sim 4d6 or 1d6 for Foundation initiative?

Characters use their base initiative dice (i.e. usually 1d6) in the Foundation.

Does Multidimensional Processor (Overclock Echo) give the extra 1d6?

Yes, and if a character using either of those options carries hitchhikers with them, the bonuses apply to them too.

How do you calculate dice pools in a Foundation?

Dice pools for actions that would be physical in the real world are formed by the same attributes and skills in the foundation - only that physical attributes are replaced with their corresponding foundation attribute, and the rating (see p.111, DT) of any active skills is replaced with the rating of the corresponding foundation skill.
For example, shooting a pistol would usually be an Agility+Pistol roll. In the Foundation, Agility is replaced with Sleaze, and Pistols, as a combat skill, is replaced in rating with Cybercombat.

What do Hitchhikers default to?

For tests that normally involve a mental attribute (e.g. perception, tracking, survival, navigation, first aid, etc.) the character would default on that attribute, if the Foundation skill involved is defaultable (cybercombat, hacking, computer).
For tests that would normally involve a physical attribute (shooting, melee, climbing, sneaking, etc.) the character would default on the equivalent Foundation attribute, if the Foundation skill involved is defaultable (cybercombat, hacking, computer).

Can you use Active Skills as Knowledge Skills making them Active Skills?

No. Active Skills can be used in place of a Knowledge Skill, but do not become Knowledge Skills.

What Drug Effects carry over into the Foundation?

All drug effects that are of a mental nature apply within a foundation (e.g. increases to mental attributes, dice pool bonuses to skills linked to mental attributes, mental qualities such as High Pain Tolerance, etc.) If the nature of a drug effect is not clear, the GM has final say which effects apply.

Skimming & The Dox

The Dox is not currently in use. Skimming the Node is a GM Tool and is available for use by GMs in Foundation runs.


Page last modified on June 13, 2019, at 12:55 AM