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Rules / Qualities
Quality RulesQualities are one of the main tools in adding flavor to a character, which makes them more fun to play. Qualities below have been clarified, changed, or banned for use when making characters for RunnerHub. General RulesNegative qualities must have an actual negative effect on your character. Attempts to work around this and have no real negative impact are not allowed. Negative qualities may be bought off whenever the conditions to do so are met. See the Negative Qualities section for rulings on buying off specific qualities. Negative qualities may be exchanged for new negative qualities post-gen. Subtract the at-gen karma cost of the new negative quality (or qualities) from the post-gen cost of the negative quality being removed, to a minimum of zero karma. (i.e. a 14 karma post-gen negative may be exchanged for two 7 karma at-gen negative qualities) Characters may take one new Positive quality per month without an associated contact or solo run, but must meet any stated or implied prerequisites in the text. Doing so costs no downtime, but should be marked in the appropriate Rent thread posts. Qualities purchased through contacts do not count towards this monthly limit, but do still require their karma costs to be paid. GMs may also waive the restrictions on picking up a quality if the character's actions justify it during a run (e.g. proving themselves to be a reliable member of a syndicate may allow them to pick up Made Man, a successful infiltration may justify Catlike, etc.). Qualities with multiple ranks (such as High Pain Tolerance or Focused Concentration) must be bought one rank at a time. Characters may not take the same positive or negative quality multiple times unless the quality has specific provisions for being taken repeatedly. Metagenetic QualitiesGeneralMetagenetic qualities can only be taken during character creation by characters with the SURGE quality. They are not regular qualities, but a fundamental part of that character. Therefore, it's not possible to buy new positive metagenetic qualities or buy off negative ones in play, unless explicitly stated otherwise in the quality's description. The only exception to this are extraordinary events that cause a non-SURGE character to SURGE in play. Such changes should always be discussed with TD first. FreaksGMs may decide to not apply a character's social penalties from metagenetic qualities (Freaks, p.123, Run Faster) in certain situations (e.g. when their abnormal looks would be beneficial in intimidating somebody). However, this should be the exception rather than the norm. Specific Metagenetic QualitiesSee the Changelings section in the Chargen rules. Way of the Samurai QualitiesGeneral RulesAll Way of the Samurai qualities cost 10 karma at character creation. A character must have an Essence score less than three due to augmentation (instead of loss from other sources, such as the Essence Drain power) to qualify for them. Characters may take as many of these qualities as they qualify for, but each quality may be taken only a single time. Quality Introduction DiscountThere will be a one month period, starting from this announcement, where preexisting characters may purchase these qualities at the character creation price of 10 karma, instead of doubling the cost as normal for characters in play. You may exceed the usual "one quality per month" limit when purchasing these qualities. Bodyguard
Charisma + Intuition must total 7 or higher. Perception and Pistol skills must each have at least 5 ranks.
Characters with this Quality apply a +2 dice pool modifier to Perception checks, and choose one of the following: Ready Weapon as a Free Action or Take Aim as a Free Action. Merc
Must have at least four skill group ranks, total, between the following Skill Groups: Athletics, Close Combat, Firearms, Outdoors.
Choose one contact and one type of merchandise from Weapons, Armor, or Vehicles. Characters with this Quality receive a ten percent discount when buying the appropriate merchandise from that contact, and receive a +3 dice pool modifier when negotiating to sell/fence those goods to that contact. This benefit of the quality is lost if the contact is lost. In addition, characters with this Quality suffer only a –1 penalty on Ranged Combat for Attacker Running, and increase by 1 to any bonus they received on Ranged Defense tests for cover (ex. Partial Cover provides a +3, Good Cover provides a +5). Razorboy
Must have any two of the following implants: cybereyes, cybergun, melee cyberweapon, other cyberweapon, or full obvious cyberlimb. Only one item from each category counts towards these requirements.
Characters with this Quality may add +2 dice to Intimidation checks or +1 DV with cyberimplanted melee weapons (choose one). In addition, treat the rating of any Street Knowledge skills the character possesses as one higher (to a maximum of Rating 12). Panzer
Must have a modified Body score (for damage soaking purposes) of 5 or higher. Must have any two of the following implants: Dermal Plating, Orthoskin, Bone Density Augmentation, Bone Lacing, Smartskin, or one full Cyberlimb with Armor.
Characters with this Quality receive a +2 dice pool modifier to resist fear and intimidation, including magically induced fear from spells or critter powers, or they may substitute their Body attribute for Charisma when calculating their Intimidation dice pool (choose one). In addition, they may ignore two boxes of damage when calculating wound modifiers (which cannot be combined with the Pain Resistance adept power, pain editor bioware, damage compensator bioware, or other sources of High Pain Tolerance), or they receive a +1 dice pool modifier to Body when making Damage Resistance tests (choose one). Ronin
Must maintain Street Cred equal to or greater than Notoriety. Willpower + Intuition must total at least 8.
Characters with this Quality reduce the Essence Cost of bioware or cyberware implants (choose one) by ten percent. This discount does not apply to geneware, and the character may not also discount that type of implant with Biocompatibility. In addition, they may choose one of the following: +1 DV with Blades; or, when they have a blade readied and are not surprised, +2 to Defense tests against Ranged Combat, Melee Combat, and Indirect spells. If a Ronin’s Notoriety ever overtakes his Street Cred, they maintain their Essence discount but lose the DV or Defense bonus. Sniper
Must have any two of the following implants: Smartlink, Vision Magnification, Reflex Recorder (Longarms), Reflex Recorder (Sneaking), Targeting Laser, or Attention Coprocessor.
Characters with this Quality do not halve their Willpower when calculating how many Take Aim actions they may perform with a ranged weapon. This Quality also grants a +1 bonus to the Sneaking skill. Street Ninja
Must have at least 6 ranks in Sneaking. The character must have two of the following implants: Cybereyes, cyber melee weapon, enhanced articulation, synthacardium.
When attacking an opponent with a melee or throwing Weapons attack, characters with this Quality may divide any Called Shot penalties in half. This does not stack with Strive For Perfection. In addition, they gain +1 die on Surprise Tests when initiating an attack and +1 die on Sneaking Tests. Positive QualitiesAlibiCharacters receive a +2 modifier on Con tests when they have plausible evidence (per the Social Modifiers Table, p. 140, SR5). Astral BouncerThe additional information may be selected from the following list:
Battle HardenedThis quality gives its bonus to Composure Tests that occur immediately prior to or during active combat. At GM discretion, the bonus may be applied to Composure Tests in other hostile situations. Better on the NetOnly available to technomancers. BiocompatibilityCharacters may purchase Biocompatibility post gen using normal quality purchase rules. It instantly applies to all installed 'ware, granting an appropriately sized essence hole. Black Market PipelineThis applies at chargen, but only to items within a given category. For example, with the category of Vehicles, vehicle mods would not count; with the category of Electronics, modifications for glasses or cameras would count. Players may purchase Black Market Pipeline for their characters after character creation like other qualities. Doing so is subject to Thematics Division review to ensure that the contact lines up with the chosen category of the quality. Purchases applied to a pre-existing contact should be mentioned in the monthly Rent Thread, along with a link to the sheet in question and the contact’s name, to be signed off on by a member of Thematics Division. Purchases applied to a new contact may be attached to that contact’s entry in the Contact Purchase thread. Brilliant HeuristicsOnly available to technomancers. Choson FollowerChosen Follower may improve a magical active skill you have some number of ranks in to 3 or and Academic knowledge skill relating to magic which you have ranks in to 4. Corporate LoyalistOnly available to characters with the Limited or Corporate SINner Negative Quality. Dark AllyGMs may decline to allow any spirits bound with Dark Ally from use on a run, at their discretion. Dealer ConnectionThis applies at chargen, but only to the base costs of the vehicles/drones a character purchases, not any modifications or accessories Dual-Natured DefenderToggling Astral Perception with this quality is a simple action as normal. Elemental Focus/MasterFor these powers, Air corresponds to the Electricity damage type, Water to Cold, Earth to Acid, and Fire to ... Fire. FameLimited to the Local and National fame levels for regular characters. Megacorporate and Global fame are available to Special Characters. Upgrading to a higher Fame Rating requires a Solo or CSR pending approval from TD. Note that there will be potential for being hit with a SIN as a result of for example reaching Megacorporate or Global Fame. The karma paid will be the gen price difference between the different categories. An open special slot will be required for advancing to Megacorporate or Global Fame. Focused Awakened (Seer)This quality requires that the character be able to use Astral Perception. Adepts, both Physical and Mystical, must have the Astral Perception power to take this quality. Fractal PunchAllowed for all character types. Gifted HealerThis quality provides a simple +1 dice pool bonus to all First Aid tests. Grease MonkeyGrease Monkey will provide +1 dice and -1 to the Threshold for all Mechanics tests. Hold the DoorAllowed for all character types. Home GroundThe selected benefit applies to an entire district of Seattle (Renton, Bellevue, Snohomish, etc.) When using the Digital Turf option, players cannot own a Host, but do have full legal access at either the user or sysop level to the Host with all the applicable boons and considerations. The Host in question is considered to be an R1 Data Hosts with stats decided by the player at time of purchase. I C UNote that you need to have visual sight on the target in the physical world to get the bonus. Lightning ReflexesThe initiative die granted by Lightning Reflexes stacks with one piece of cyberware, bioware, or geneware, or one adept power. It does not stack with any other forms of magic, technomancer powers, drugs, or any other source of initiative dice. This applies only to physical initiative, not astral or matrix (including foundations). Lone WolfAllowed for all character types. Made ManThe free crime syndicate group contact has a Connection rating of 4 and a Loyalty of 3. For mechanical purposes, treat the group contact the same as an individual contact. See also the notes on group contacts. Approved Organizations for Made Man are any branch of the following groups:
Note that no quality is required to be a low-level member in any gang. It may simply be indicated on a character's sheet. Made Men have an effective +1 line on the NPC Attitude Table in Cutting Aces. They must take care to keep their Rep above -9, or they lose the benefits of this quality, and may experience other in-character issues as well. (Massive) NetworkerDo not stack with each other in any way, shape, or form. The price reduction from this quality does not apply to RunnerHub contacts purchased post-gen. Master DebaterThis quality allows the character to substitute Logic for Charisma in their Negotiation rolls. Mystic ForemanIndustrial Engineering is a Knowledge skill (Industrial Mechanic the active skill can be used in place of this knowledge skill) and Chemistry is an Active skill. Natural HackerOnly available to technomancers. Null WizardAdd Summoning to the list of skills that are not usable. One with the MatrixOnly available to technomancers. Otaku to TechnomancerThis quality can only be taken at Character Creation (Chargen) and characters which possess it must either have a datajack or an Essence Hole of at least 0.1 Pacifist AdeptThis quality may only be taken at rank 1. Perfect TimeThe second benefit of this quality only provides an additional Free Action during each of the character's own Action Phases. Potion MasterPotion Master may bypass the restriction on having contact trigger positive health preps if they make them as a potion. Practice, Practice, PracticeThis quality only applies to the the Physical, Social, or Mental limits of a skill. Any Hub contacts with the Aptitude quality can provide this quality for any of their associated skills. Prime Datahaven MembershipThe benefits of this quality only apply to acquiring data, not gear. Use of the membership does not automatically grants access to the data sought, rather, it is using one’s membership to perform legwork. Treat the Datahaven as an individual contact – see the notes on group contacts. Any canon Datahavens (such as the ones listed in the quality's text, or the Usenet Groups from Street Grimoire) are valid options for this quality. Privileged Family Name“Home sprawl” is defined as a single district of Seattle (Renton, Bellevue, Downtown, Tacoma, etc). Prototype MaterialsThis quality may not be taken at chargen but may be purchased in play. When given as a run reward, this quality is the equivalent of 5 GMP. Prototype TranshumanThis quality is only available at chargen, and characters with it count as Special Characters, with all of the restrictions listed in that section applying. The bioware chosen as a benefit of the quality cannot be Used, and cannot be removed. Assensing performed on the character should treat the implants as if they are Deltaware. PTT bioware may have both its rating and grade per the Hub upgrading rules. No new bioware may be added and the total essence cost of the PTT bioware may never exceed 1. The following negatives are also available for use with PTT:
RedlinerThe Strength and Agility bonuses apply to all of the character’s cyberlimbs, without affecting their meat stats. Keep in mind that the augmented attribute maximum also applies! Restricted GearThis quality requires explicit CCD approval and may be denied without further comment. In general, it is more likely to be approved when used for flavorful gear that ties well into a character's background, whereas attempts to simply use it to maximize a character's power are very likely to be denied. ReverberantAs a reminder, Technomancers cannot take this quality, but it is available to all other character types SenseiOnly contacts that are used with this quality have access to the Sensei Archetype Power. This quality is not required in order to purchase RunnerHub contacts which have the Sensei Archetype. SharpshooterThis quality applies both its benefit and drawback to melee attacks. Special ModificationsElemental weaponry cannot be changed to Acid, Radiation, or Pollution damage types. Weapons which do not intrinsically possess an elemtental damage type cannot have one applied as an effect of this quality. The Damage, AP, Concealability, and Reach stats on any weapon may be modified. Reach only affects Melee attacks, such as strikes with the butt of a rifle, when applied to Ranged weapons. Modifying Concealability or Reach does not alter the actual size of a weapon. Recoil Compensation may only be applied to Ranged weapons. Ammo capacity may only be modified on Ranged weapons, or on Melee weapons with a battery capacity. Characters may change the weapon the quality is applied to, the bonus(es) the quality provides, or both simultaneously, once per month. All bonuses must be applied to the same weapon after any changes. This change costs no karma, but counts as the character’s monthly quality, and may only be performed in downtime. One Combat Active Skill must be chosen for Special Modifications for the kinds of weapons the quality will apply to. Special Modifications applies to a number of weapons for that skill equal to Skill Ranks/2 rounded up. If a weapon has an underbarrel weapon attachment, either built-in or added on, Special Modifications applies the same option chosen for the main weapon to the underbarrel if the choice is legal for the underbarrel (i.e. Accuracy or Damage Value on a Defiance T-250 with an underbarrel bayonet applies to both parts, but Ammunition Capacity would not apply to the bayonet). If the option is not legal for the underbarrel, a separate option may not be chosen to apply to it. For cases where a second underbarrel weapon is added to a weapon with a built-in underbarrel weapon already, Special Modifications applies to both. This rule also applies to weapons like the Krime Trollbow and the Krime Whammy (in-built but not 'underbarrel'), and like the HK XM30 with its multiple weapon profiles. Spirit HunterInnate powers that cannot be deactivated do not go away (sapience, energy aura, astral form, etc..), but actively used powers are disabled (accident, confusion, elemental attack, etc.) Sprite AffinityOnly available to technomancers. Stalwart Ally"A Long Time" is counted as 6 months. Strive For PerfectionThe character must make called shots, unless using some other form of special attack such as Suppressing Fire, multiple attacks, or Nerve Strike. They may use any weapon, including unarmed attacks, with the advantage that it halves the penalty for any called shot. When combined with other ways to reduce the called shot penalty, apply this quality’s effects after the other reductions are applied. Team PlayerAllowed for all character types. Trust FundThis quality may only be taken at Gen or as a run reward from a GM. The character must have the National, Limited Corporate, or Corporate SINner Quality as a prerequisite; losing the SIN removes this quality. Advanced lifestyles may be used with this quality, but any extra nuyen expenses incurred in modifying the lifestyle still come out of the character's pockets. And decreases the the cost of a lifestyle does not increase the amount of nuyen gained from this quality. The additional nuyen offered through this quality must be noted through the monthly rent thread by using the u/rollme bot to roll the dice. Months in which the character would not pay rent are not eligible for nuyen rolls. Trust Data not LoreAllowed for all character types. Trust Lore not DataAllowed for all character types. Unique AvatarAllowed for all character types. Banned Positive Qualities
Negative QualitiesA player may buy off any one Negative Quality per month by paying the appropriate karma value. Negative Qualities revolving around personal choice, like Distinctive Style and Signature, can be bought off without needing to satisfy any additional requirements, signifying the character has changed their mind. Some negative qualities have additional requirements that a character must also satisfy before paying them off, such as:
AddictionsAddictions must be to a statted, 'Hub-legal drug, with an addiction rating. Alcohol does not have any addiction rating on RunnerHub, so it is not a legal choice for Addiction. Addictions to simsense (cold- and hot-sim) as well as skillwires are not enforced on RunnerHub, and therefore aren't allowed as subjects for the addiction quality. Please see the rules on drugs usage and addictive substances for more information about the effects of the addiction quality. Characters may have one instance of this quality per substance to which they are addicted. AgedDwarf and Elf characters may not take this quality. AlbinismAlbinism is not a Distinctive Style. AsthmaAsthma is not compatible with Allergies to inhaled irritants. This quality is subject to review by CCD. AVRSEA "safe place" is specifically a location marked as a safehouse, or a residence owned by the character as part of a lifestyle. Bad RepCharacters do not want this quality! Bad Rep is Bad News, and this quality may not be taken at chargen. Characters who had this quality at chargen prior to 4 September 2017 are grandfathered in and keep their rep. Big BabySubject to CCD approval per sheet. Big RegretSubject to CCD approval to ensure it is something reasonably able to be discovered. Borrowed TimeBorrowed Time is rolled for on every run. Characters with the quality are required to note that they have it in their character applications so GMs are able to prepare for it ahead of time. The quality also cannot be given as a run consequence. Brittle AttributeOnly available to technomancers. Code of HonorCodes of Honor based on metatypes, genders, ethnicity, and other groups may be taken. This includes specific corporations (AA or AAA are recommended), social groups (Humanis, Anarchists, etc.), ghouls in particular, Infected in general, and so on. All Codes of Honor of this type must have a short description of one or two sentences that explains the requirements of the Code. Sapient Paracritters are not a valid group. Magicians may take Codes of Honor relating to spirits, which means that "A magician can legitimately choose to not destroy or disrupt any type of spirit from which their Mentor Spirit bestows a bonus for summoning. This Code of Honor respects their Mentor Spirit and is worthy of the Karma." Existing Codes of Honor may also be customized on a limited basis. All changes must be clearly explained, and are subject to CCD approval to prevent the creation of completely custom Codes of Honor masquerading as RAW ones. Violating a Code of Honor carries the following penalties:
Characters do not gain Public Awareness from breaking this Code of Honor. All other consequences and penalties of breaking a Code of Honor still apply.
Corporate PariahThe 7 Karma version of this quality is only available to characters with the Limited or Corporate SINner Negative Quality. Cyber SnobThe bonus for this quality is 6 Karma, and the required augmentation grade is Alphaware. Data HogOnly available to technomancers. DependentsAlcohol and Smoking are no longer allowed to be taken as Dependents instead of Addictions. Being addicted to either one as a character trait should be purely roleplayed. Characters with Dependents to either one prior to 24-01-2019 are grandfathered in. Distinctive StyleCharacters with this quality are always easier to find and remember, regardless of disguises or attempts to cover what makes the character disctintive. GMs are encouraged to have NPCs make Memory tests when appropriate and remember that a character with this quality is distinctive (i.e. memorable) in some way. DrivenRequires CCD approval. Generally speaking, a Driven character's goal must be something concrete and reasonably achievable within about a year (real time) of the character’s first run. Characters who have gone beyond a year without progressing on their Driven quality should consider buying the quality off. Escaped CustodyAllowed for all character types. FrostbiteRegistering is not a valid option Incomplete DeprogrammingThis quality requires approval by CCD. On submission of the character, players must provide a description of the alternate identity. InfirmBuying off Infirm does not restore attributes that it lowered when the quality was acquired. Know Your LimitOnly available to technomancers. Lazy FingersKarma bonus is now 6 karma, not 10. On the WagonAllowed for all character types. PacifismAt the 15 karma level, the character is unable to directly facilitate violence at all - including paying for violence to happen or helping someone else procure the means of committing violence. Poor Self Control: SadisticThis quality requires explicit CCD approval and may be denied without further comment. Poor Self Control: Thrill SeekerThe initiative bonus from Thrill Seeker may stack with other initiative bonuses. Records on FileThis quality is limited to 3 ranks (or 3 corporations) at character creation, and may be taken for any canon AAA- or AA- rated corporation. Ranks in this quality taken for a AA-rated corporation at character creation require CCD approval. On submission of the character, players must provide a list of the corporation(s) that have the files along with what specific information the corporation(s) have about the character and why they possess that information. This list must be adequately explained in the background section of the character sheet, and must be thematically appropriate to the character’s background. Reduced [Sense]This quality requires explicit CCD approval, and may be denied without further comment. “Reduced Sense Taste” and “Reduced Sense Smell” do not award bonus karma. SignatureThis quality requires CCD approval, and on character submission the player must provide a description of the signature. It must be uniquely used as a signature, and cannot be an item or action which would regularly serve another purpose in combat, as a tool, etc. SINnerDual Citizenships: When taking the SINner quality to represent a dual citizenship take the quality at the highest level amongst issuing bodies the character holds citizenship with and make a note that it is a dual citizenship. If the character loses citizenship with one of the issuers, and the remaining SIN is of a different level than is currently represented by the quality, the quality is replaced with the appropriate level and the character immediately pays off the karma difference, going into karmic debt if necessary. Characters who buy off the SINner quality which represents a dual citizenship remove both citizenships as a single purchase. For example, Connie CorpSam has dual citizenship with the Seattle Free City and Renraku. She takes the SINner quality to represent this. Her SFC SIN is a National SIN and her Renraku SIN is a Full Corporate SIN so she takes the 25 point negative quality version and makes a note that it is also an SFC National SIN. Connie pays taxes as outlined in the 25 point version of the quality, and when she is fired by Renraku and has her SIN from the corporation revoked she must pay the 40 karma (20 karma difference, doubled for postgen buy off) to go from a Full Corp SIN to a National SIN immediately, going into karma debt if she doesn’t have the 40 karma on hand. Sloppy CodeApplies to Spirit BaneThe selected spirit must be approved by CCD. Sprite CombustionOnly available to technomancers. Stay Out Of My WayThis quality requires CCD approval, and may be denied without further comment. The composure test related to this quality may not be applied to other players. Superhuman PsychosisThis quality requires explicit CCD approval, and may be denied without further comment. Characters with this quality cannot receive bonuses from leadership or teamwork tests. Taint of DissonanceOnly available to technomancers. The GoatThe dice pool modifier is changed to -2 from -1. Thousand-Yard StareThis quality requires CCD approval, and may be denied without further comment. Trog TraitorKeep in mind that characters with this quality take a negative modifier to their Social Limit equal to their Notoriety. Expect what constitutes an ork- or troll-majority area to vary by GM. Ugly and Doesn't CareA character with this quality must still meet the Attribute minimums specified by the RunnerHub Houserules. Unsteady HandsIt is up to GM discretion whether this quality triggers at the beginning or end of combat. WantedNot available at gen. Weak Immune SystemThis quality applies its effect to Toxins as well as Diseases, increasing their Power by +2. Wired UserAllowed for all character types. Banned Negative Qualities
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