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Rules / Chargen

Character Creation

General Notes

The character creation process is overseen by the Character Creation Division (CCD). The legality of any submitted character is ultimately determined by them, and any questionable aspects of a character are subject to their approval. Characters submitted to r/hubchargen must retain their original links to the character sheet (in PDF and chummer/herolab formats) or be subject to an audit. This link can be to the character sheet as submitted, or to a running update, though both is preferred.

If you have any specific questions or concerns regarding CCD practices, please send them a modmail.

Runnerhub uses several systems for character creation. New players may use the standard priority build system. After some time playing, Karmagen and Sum-to-Ten will become available. These rules are detailed in the Shadowrun 5th edition Core Rulebook and Run Faster sourcebook. If you are using Chummer5a, be sure to set it to the correct character creation method.

Each player may only have one character up for submission at a time, and there is a one week cooldown period between approval and submission of a new character. This does not apply to players with only one character slot, whose character was forcibly retired/died.

Slots and Snowflakes

All players on Runnerhub may have a maximum of 4 active characters, represented as slots.

  • The first slot is unlocked by default.
  • The second slot is unlocked after 5 complete runs, and is the first slot that may be used for a karmagenned character.
  • The third slot is unlocked after 10 runs, and is the first slot which may be used for a Common Metavariant character
  • The fourth slot is unlocked after 15 runs, and is the first slot which may be used for a Sum-To-Ten character.
  • The ability to use a slot for a Snowflake is unlocked after 20 runs.

Note that GMing a run counts as completing a run, for the purposes of unlocking slots and snowflake creation.

Shelving Characters

A player who does not have the maximum number of slots may only have 1 (<5 runs), 2 (<10 runs), or 3 (<15) characters. However, a situation may arise in which you wish to play a different character without permanently retiring a current character. Thus, they may "Shelf" a character who has already been approved. A "Shelved" character is not available for play, advancement, etc., but still exists, approved by CCD and in their current state as of the shelving. You may only have one shelved character at a time. The normal rules about how frequently you can submit characters still applies. A character is considered shelved as soon as you submit the new character that will be in their place.

Returning a Shelved Character

A shelved character is returned to active availability when you unlock a character slot with your 5th, 10th, or 15th run. If you wish to use a different character for your second slot, you may shelve either of your characters again when you apply the new one. This continues at your third slot. If you wish to play a different character at your fourth slot, you must choose a PC to retire permanently, as normal.

Priogen

  • When using Priogen to create a Technomancer, change the number of Complex Forms in each row as follows:
PriorityChange
Priority AIncrease from 5 to 7
Priority BIncrease from 2 to 4
Priority CIncrease from 1 to 3

Karmagen

Players with at least 5 complete runs on the 'Hub may submit characters created with (800) Karmagen instead of the Priority system.

The karmagenned character counts towards your maximum of 4 characters, but does not take up your snowflake slot unless they would otherwise qualify as a snowflake (e.g. rare metavariant, prototype transhuman, etc).

This should go without saying, but the same restrictions apply - a maximum of 25 karma spent on positive qualities, a maximum of 25 karma from negative qualities, at most 1 attribute at metatype maximum, maximum 6 in a skill, etc., etc.

You still get the free contact points from CHA and knowledge skill points from INT and LOG - this may require you to change the default setting in Chummer.

Sum-To-Ten

Players who complete 15 runs on the 'Hub may submit characters using the Sum-To-Ten character generation system. These characters count toward the maximum of 4 active characters, but do not occupy the Common Metavariant or Snowflake slots unless they would qualify regardless. The restrictions which apply to Priogen and Karmagen also apply here; a mximum of 25 Karma spent on Positive Qualities, 25 Karma gained from Negative qualities, etc.

Character Resubmit

A resubmit is intended to allow a player to correct gaps in their skill set that are causing significant issues, such as a Rigger without any Pilot skills, a Mage without Counterspelling, or a Matrix character without Hardware. It is not intended to allow for pure optimization tweaks, although corrections for drastic underperformance are allowed within reason. CCD reserves the right to decline a resubmission in rare circumstances.

A Player may resubmit their character for approval following changes assuming the following conditions are met:

  1. The character has between 1 and 3 runs completed.
  2. The character must not be in limbo either waiting for a run's Part 2, or for Thematic Division consequences following run fallout.
  3. The player has received permission from either the Game Master of one of their runs, or a full member of the Character Creation Division. This is to ensure that there is a legitimate reason to request the changes.
  4. The planned changes do not constitute creating an entirely new character, by drastically changing existing thematics and/or by outright building a completely different character concept. See: Converting an Elf Mage into an Ork Street Samurai, or switching a character's background from a street-wise go-ganger to a corporate brat.

A resubmit should be posted in the Hubchargen subreddit, following the same basic guidelines as the original submission. However, it must also be made clear in the header that it is a Resubmit, the name of the GM/CCD member that authorized the resubmit must be stated, and a link to the original thread be present, along with links to the updated PDF and Chummer or Hero Lab files. It is advised that the person who authorized the resubmit is pinged in your post as well, as they will have to verify they authorized the resubmit.

Attributes

Minimum Attributes

Characters may not have Physical or Mental attributes at rating 1, unless permanently augmented to a higher rating. Full Limb Replacements (2 Arms, 2 Legs) or Full Body Replacements (2 Arms, 2 Legs, 1 Torso) count as permanently augmented, while all other permutations of cyberlimb replacement do not.

Augmented Attributes

Anything that increases an attribute above its natural rating is considered an augmentation. This includes cyberware, bioware, magic, adept powers, drugs, and anything else that adds to a character's attribute rating. Incompatibilities generally refer only the particular conflict. e.g. using Kamikaze with muscle toners: you pick which one grants the AGI boost, and the other effects of Kami still apply. The maximum augmentation bonus to any attribute is +4.

Initiative/Reaction Stacking

Ignore the statements in RAW regarding incompatibility between augmentations that affect Reaction or Initiative. Bonuses to your Reaction attribute stack up to the maximum of +4, except when using Wired Reflexes and Reaction Enhancers together for a maximum of +6. Bonuses to Initiative do not stack, except for bonuses from the following sources:

  • Calibration action
  • Leadership Rally action
  • Shoot First Don't Ask Questions quality

Magic/Resonance Attribute and Essence Loss

If a character's Magic or Resonance attribute reaches 0, they are permanently burned out. This means that they have lost their magical or technomancer abilities and cannot raise the Magic or Resonance attribute above 0 again (see p.250, SR5 and errata).

During character creation, apply any special attribute points or karma used to raise either of these attributes before applying reductions from Essence loss.

After character creation (i.e. in play), the Karma cost for raising the Magic attribute is based on the attribute’s current rating, after any reductions from Essence loss have been applied.

Skills

Social Competence

Runnerhub characters are required to have basic social competence. This is considered to be either 4 dice after penalties when rolling Etiquette, or 6 dice after penalties when rolling Con. The Prejudice [Specific] and Favored [Specific] qualities do not reduce the effective dice pool to meet the social competence requirement, but the Prejudice [Common] and Favored [Common] qualities do reduce this effective dice pool.

What this means is that characters with a Prejudice [Common] or Favored [Common] quality must have enough Etiquette or Con dice to meet the 4 or 6 dice requirement even when interacting with the objects of their prejudice or favoritism.

Linked Attributes

Linked Attributes are the attributes that are tied to a skill by default. An overview of active skills and their linked attributes can be found on p.151, SR5.

Drugs, items, powers, etc. that provide bonuses or other effects to tests involving skills linked to a specific attribute (e.g. the PuSHed and Qualia geneware) always apply their bonuses to all tests involving skills linked to those attributes, even if they are rolled in a test with a different attribute than the linked. Conversely, these bonuses don't apply for tests where the dice pool includes the specified attribute, but not a skill linked to it.

Examples
  • The PuSHed geneware grants a +1 modifier to Logic-linked skill tests.
  • The Computer skill is linked to Logic, thus even when making a data search test (Computer + Intuition) the bonus from PuSHeD applies.
  • The Gunnery skill is linked to Agility, so even when making an attack with a remote controlled mounted weapon (Gunnery + Logic) the bonus from PuSheD doesn't apply.

Qualities

There are a lot of rules about qualities, and to make reading the rest of this easier, they are in their own Rules entry.

Special Characters

Special Characters, colloquially known as 'Snowflakes', refers to metavariants, metasapients, shapeshifters, changelings, and infected characters, characters with the prototype transhuman quality, and characters which make use of the Necromantic magical tradition.

Some metavariants are relatively common, and are available for use in character creation after a player has completed 10 runs. Each player may only have one of these characters active at any time, and Common Metavariant characters count to the cap of 4 characters per player.

Once a player has played in at least 20 games on the 'Hub, they are able to submit Special Characters. Every player may only have one Special Character active at any time. Special Characters count towards the overall maximum of 4 characters per player.

Players may concurrently have an active character with a Common Metavariant and an active Snowflake character.

Metavariants

Unless otherwise specified below, metavariants are legal for usage on Runnerhub if the player meets the general criteria for Special Characters.

The following metavariants are considered Common:

  • Dwarf: Hanuman, Koborokuru, Menehune
  • Elf: Nocturna
  • Human: None
  • Ork: Hobgoblin, Ogre, Oni, Satyr
  • Troll: Cyclops, Fomorian, Giant, Minotaur
Increased Lifestyle Costs

Metavariants keep the increased lifestyle costs of the parents metatype, if applicable. For example, a Gnome (parent metatype Dwarf) has to pay the same +20% lifestyle cost increase as a regular Dwarf.

Hobgoblin

Extravagant Eyes are treated as the Distinctive Style quality.

Menehune

They have the standard Dwarf Resistance to Pathogens/Toxins (as indicated on the table, despite what it says in the fluff) until this is addressed by errata or similar. Note that Chummer has a bug giving them metagenetic improvement (intuition) which is also incorrect.

Nartaki

Nartaki have a cost of 8 Karma.

Nocturna

Please note that "Allergy: Sunlight" encompasses more than just direct exposure to natural sunlight. See Run Faster, p.134 "Walking in Shadows" for a more detailed description.

Metasapients

Unless otherwise specified below, metasapients are legal for usage on Runnerhub if the player meets the general criteria for Special Characters.

Centaur

Centaurs pay doubled lifestyle costs to represent the additional expenses of adapting everything they use to their unique physique.

Pixie

Pixies are not allowed as player characters on the Runnerhub.

Sasquatch

Sasquatch pay doubled lifestyle costs to represent the additional expenses of adapting everything they use to their unique physique. Remember that Sasquatch are not able to verbally communicate or use their mimicry to emulate spoken language.

Drake

Banned.

Shapeshifters

The Hub does not use the Shapeshifter errata for player characters. NPC shifters remain under GM discretion

Shapeshifter Attribute Table

Shapeshifter Attribute Table

Please note that the “Metavariant Attribute Table” for shapeshifters (Run Faster, p.105) is incorrect. Use the table to the right when creating shapeshifter characters for Runnerhub.

Special Attributes

Rating and maximum of special attributes are shared between the two forms.

The last sentence of the “Creating a Shapeshifter” section (Run Faster, p.103) can be ignored. Use the Edge values listed in the table to the right instead.

Initiative

The initiative dice listed in the shapeshifter attribute table are in addition to the usual one die. This bonus die applies in both forms, and does not count as an augment.

Falconine Shapeshifters

The flight power cannot be used in metahuman form.

Distinctive Style

Remember that shapeshifters keep some features of their animal form when shifting into their human form. A distinctive style related to the character’s shapeshifter nature would therefore mean an even more pronounced form of these features.

Changelings

Only SURGE Class III is allowed for player characters on the Runnerhub. The SURGE quality does not count against the positive quality karma limit.

Specific Metagenetic Qualities
  • Broadened Auditory Spectrum
    • Please note that even though a character may be able to detect communications in the chosen spectrum, that doesn’t necessarily mean they are able to decipher them.
  • Corrosive Spit
    • Characters cannot bottle, share, or sell their own spit.
  • Defensive Secretions
    • Characters cannot bottle, share, or sell their own secretions.
  • Impaired Attribute
    • Cannot be taken for a character’s lowest attribute(s).
  • Nasty Vibe
    • Keep in mind that the character’s aura might be hindering in situations where they are attempting friendly interactions.
  • Natural Venom
    • Characters cannot bottle, share, or sell their own venom.
  • Ogre Stomach
    • The lifestyle discount only applies to medium lifestyle and below.
  • Satyr Legs
    • The damage bonus only applies to unarmed attacks using kicks (does not require the 'Kick' martial art technique), but not other attacks using the unarmed combat skill (e.g. shock gloves, foot/leg mounted cyber-implants, etc.), and stacks with the bonus damage from bone lacing cyberware or bone density augmentation bioware.
  • Symbiosis
    • This is treated as Creature of Comfort where the player must choose peaceful/beautiful locations for their places of residence and become uncomfortable when visiting Redmond, Loveland, etc. for more than a passing visit.

Infected

The only Infected allowed for player characters on the Runnerhub are Ghouls and Gnawers. All other Infected types are not allowed. Infected player characters on Runnerhub cannot infect other player characters, whether it’s intentional or unintentional. Infected NPCs, on the other hand, are not necessarily sterile - ye have been warned!

If a ghoul character’s Magic rating drops to 0, the character is no longer Dual Natured and loses the use of their powers except Armor, any Enhanced Senses, and any Natural Weapons. They do, however, retain any Attribute Boosts from their Infected nature, as well as the Dietary Requirement (Metahuman Flesh) and Moderate Allergy (Sunlight) qualities.

Attribute reductions incurred through an infection quality’s weaknesses are applied at the same time as attribute points are spent. For example, all Ghoul variants have a minimum charisma of 1, and incur a charisma reduction of -1 due to the weaknesses of the Ghoul quality. Therefore, a Ghoul character has a Charisma of 0 by default, and must spend 2 attribute points to raise their Charisma to meet Runnerhub’s minimum requirement on attribute scores.

Optional Powers

Optional Powers can only be purchased once every two months, and Advanced Optional Powers such as Corrosive Spit or Tunneling Claws require two other Optional Powers to be purchased first.

  • Armor
    • This power cannot be of a rating greater than the Ghoul's Essence rating. If their Essence drops below their Armor, their Armor drops to match their Essence rounded down.
  • Corrosive Spit
    • As an exotic weapon, this power requires the exotic skill to be bought, and you cannot buy the exotic skill until you have the power.
    • Characters cannot bottle, share, or sell their own spit.
  • Wildcard Chimera
    • Banned

AIs and E-Ghosts

AIs and E-Ghosts are currently not allowed as player characters on Runnerhub.

Necromantic Mages

Due to their complexity, major mechanical differences from other magical traditions, and thematic oddities, characters who take the Necromantic Magic tradition are counted as Special Characters.


Page last modified on February 16, 2019, at 07:56 AM