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Rules / Drones

Drones

Drone Repairs

The vehicle repair rules introduced in Rigger 5.0 (p.29) are not used on Runnerhub. Refer to the rules on repairing gear instead.

Drone Modifications

Drones are modified according to the rules on pg121 of Rigger 5, and installing a modification is always a [Logic + Mechanic (Type)] Extended Test with an interval of 1 hour. The threshold of this test is the level of the modification times six if modifying an attribute or the mod point cost times ten if installing a modification which is not a weapon mount.

The modification(s) can be performed by the character, a public drone shop, or through a contact – see the Installing Advanced Modifications section in the Vehicle Rules.

Upgrades

One attribute per drone may be increased without spending a mod point, but that attribute cannot be the Body or Pilot attributes.

Downgrades

A drone can endure a downgrade of any attribute, except the Body and Pilot attributes, to receive a maximum of 1 mod point from the downgrade. Downgrading a drone is a [Logic + Mechanic (Type)] Extended Test with a threshold of 8.

Attribute Modifications

Body

The Body attribute of a drone may be modified to gain mod points at a rate of 2 mod points per point of Body, with an Availability of three times the base number of mod points gained. These mod points are in addition to any mod points gained through downgrades, and are not subject to the same limit. The Body attribute cannot be lowered below half of the drone’s starting Body, as per pg123 of Rigger 5.

Mod points gained by modifying the Body attribute are in addition to mod points gained through downgrades and not subject to the same limit.

Armor

Drone armor follows the same rules as vehicle armor, with one exception in the case of anthrodrones.

Drone Weapon Mounts

The threshold for the [Logic + Mechanic (Type)] Extended Test to install a weapon mount is the total mod point cost, including options, times four. A drone must have a base Body attribute of at least 2, before any modifications, to support a weapon mount. As with all other drone modifications, installing a drone mount from Rigger 5 requires following all other rules in Rigger 5. This may result in some drones which were equipped with mounted ARs needing a downgrade to SMGs.

Micro weapon mounts are not allowed. Anthro drones are the only drone type which can use melee weapons with a reach greater than 0. Carbines (from Street Lethal) require a Large or better weapon mount.

The MCT-Nissan Rotodrone has 3 extra mod points to spend only on weapon mounts & mount options.

Drone Weapon Mount Costs
MiniSmallStandardLargeHugeHeavy
800¥1600¥2400¥3200¥4000¥4800¥

Other Modifications

Modifications in this category may need to be checked by a GM to see whether they are suitable for the drone in question. In unclear situations the GM should ask RD or TD for assistance.

Vehicle Modifications and Enhancements

Per the Missions errata as codified into Runnerhub House Rules, the Vehicle modifications and enhancements listed below may be installed on a drone. Drones are treated as having mod slots per category (Electromagnetic, Body, Powertrain, etc.) equal to their Body attribute after any modifications.

  • Spoof Chips
  • Road Strips
    • Not available for drones below Medium size.
  • Tool Kit
    • Not available for drones below Small size.
  • Gliding System
  • Improved Economy
  • Rocket Booster
  • Secondary Propulsion Systems, all types
  • Anti-Theft System
  • Special Armor Modification
  • Drone Rack
    • Must be at least two size categories smaller than the drone, IE: Huge drones can mount up to Medium drone racks
  • Missile Defense System
  • Oil Slick Sprayer
  • Road Strip Ejector
    • Not available for drones below Medium size.
  • Smoke Projector
  • Assembly/Disassembly
  • Chameleon Coating
  • Extreme Environment Modification
  • Nanomaintenance System
  • Smuggling Compartment
  • Valkyrie Module
    • Not available for drones below Large size.
  • Winch
    • Weight capacity is limited by vehicle size
  • Electronic Countermeasures (ECM)
  • Retrans Unit
  • Satellite Link
  • Signature Masking
  • Suncell
  • Touch Sensors
  • Vehicle Tag Eraser
  • Yerzed Out
    • AKA Customized Drone

Software Modifications

Pilots

Pilot programs cannot be upgraded, only replaced with a program of a higher rating. The replaced Pilot program is overwritten, and cannot be sold or used in another drone. Replacing a Pilot program uses no mod points, but requires a [Logic + Mechanic (Type)] Extended Test with an interval of 1 hour and a threshold equal to the new Pilot rating times 6.

Amphibious

This modification does not grant movement on/in water. Adding the Amphibious Secondary Propulsion System from p156 of Rigger 5 is highly recommended.

Ram Plates

As a quick fix to the missing stats on this piece of equipment, use the stats for a Standard Weapon Mount. (2 mod slots, 1500 nuyen, avail 8, threshold 6 Armorer test to install)

Realistic Features

This modification is only available on the drones listed below, and they are limited to the maximum rating also listed below.

DroneMax RF Rating
Sony Goldfish4
Cyberspace Designs Dragonfly2
Festo Pigeon 2.04
Renraku Gerbil2
Renraku Scuttler Remote Cyberhand4
Festo Sewer Snake3
Proteus A.G. “KRAKE”2
Ares Cheetah2
ALL ANTHROPOMORPHIC DRONES4
Shiawase Kanmushi4
MCT Fly Spy4
Ares Duelist3

Single-Shot Grenade

Straps a suicide grenade in a non-obvious fashion to your drone.

Drone Software

Autosofts

A drone may run any rating of autosoft, regardless of its Pilot rating.

Cyberprograms on Drones

Drones may run all cyberprograms, but may not run Agents. Drones, like RCCs, universally lack Attack and Sleaze ratings, so they cannot make effective use of most hacking programs. Cyberprograms running on a drone use up the same slots as autosofts. This means the maximum number of autosofts and cyberprograms combined running on a drone is equal to its Device rating.

Customization Software (Personality, Linguistics)

The Personality and Linguistics customization software for drones (p.127f, Rigger 5.0) does not use up any program/autosoft slots of a drone.

Drone Sizes

The size ranges for drones listed below can be used as a general guideline to judge a drone's size. They are not binding, for example if a drone's description offers a differing size, that description takes precedence over the size ranges below. Generally, the GM should decide whether a drone is large or small enough to have a significant effect in a specific situation.

  • Microdrones (Body 0): Insect sized, less than 10 cm length.
  • Minidrones (Body 1): Size of a large insect or small rodent, can fit in the palm of a hand or pocket, length between 10 to 25 cm.
  • Small Drones (Body 1-3): Can vary in size from a small to a large dog, smaller examples can be hidden on a person's body, length between 25 to 100 cm.
  • Medium Drones (Body 2-5): Can vary in size from a large dog to a motorcycle, generally can't be hidden on a person's body or carried by a regular human, and occupies the equivalent of one seat in a vehicle.
  • Large Drones (Body 2-10): Can vary in size from a motorcycle to small car, generally can't be carried by a regular metahuman, and occupies the equivalent of one or more seats in a vehicle.

Specific Drones

Anthropomorphic Drones

When using the drone’s limbs in a way that requires a Strength or Agility attribute (e.g. opening a door with a crowbar) consider the drone’s Strength to be equal to its Body attribute, and its Agility equal to the Pilot attribute. When jumped into an anthrodrone, a character should use their own Logic or Intuition, as applicable, in place of the drone’s Pilot.

Anthro Drones are still drones, and thus still benefit from the effects of vehicle armor, though they may wear any humanoid armor - except in the case of the NeoNet Juggernaut, which may not wear humanoid armor.

Taking Damage With Humanoid Armor

When anthrodrones take damage, if the damage (before soak, but after AP) exceeds the Vehicle Armor, the drone must roll soak, with any damage unsoaked transmitting to their Physical condition monitor. Any damage that would normally always be Stun damage, with the exception of Electrical damage, is ignored.

AP reduces worn humanoid Armor until humanoid Armor and Vehicle Armor are the same value, at which point it begins to reduce both values.

The drone's Strength for the purposes of determining Armor add-on encumbrance is equal to its Body.

In the event that the drone's base Vehicle Armor is higher than the humanoid Armor, the humanoid Armor has no effect.

Ares Garuda

The cluster munitions can be of the same types (and have the same stats) as are available for rockets and missiles (p.435, SR5).

Ares KN-Y0

The stat block for the Ares KN-Y1 (Phobos) has all values moved a column to the right. It should read as follows:

HANDLSPEEDACCELBODYARMPILOTSENSAVAILCOST
32G16(0)185316F250,000¥

Biodrones

The Cybertooth is considered milspec and therefore not allowed. The Junkyard Dog, Roachdrone, RECONdor, and SkySpy are allowed.

F-B Bumblebee

This drone is not permitted for use on RunnerHub.

Horizon Noizquito

The maximum penalty a character may take through Noizquitos is limited to -4, regardless of how many Noizquitos affect them.

Medusa Extensions

These cannot take the Drone Arm modification. However, in the interests of giving them versatility and usability, these drones ignore the House Rule requiring a minimum Body of 2 to install weapon mounts. Owners may install a single Mini Weapon Mount, or a Pop-Up Mini Mount if the owner applies a downgrade.

Secondly, instead of using the drone’s Mod Points in the standard manner, the owner may instead opt to exchange them at a 1:1 ratio for capacity to install standard gear such as the items listed on page 87 of Run & Gun – not including armor modifications. Taking advantage of this ability requires the approval of CCD (at gen) or a GM (in play).

Mitsuhama Akiyama

Since this is an assassin drone styled to look like a young child, there is a lot of potential for usage that is simply inappropriate in a large, shared community such as Runnerhub. Therefore, TD reserves the right to retroactively deny any purchases of this item in cases of such inappropriate usage.

Smart Firing Platforms

The stat block for Smart Firing Platforms is as follows:

BODYARMPILOTPHYS. COND. MOD.
3038

Smart Firing Platforms cannot be modified like drones or vehicles.


Page last modified on August 02, 2019, at 02:31 AM